Yahoo! UI Library

Slider Widget 

Yahoo! UI Library > slider > Slider.js (source view)

/**
 * The Slider component is a UI control that enables the user to adjust 
 * values in a finite range along one or two axes. Typically, the Slider 
 * control is used in a web application as a rich, visual replacement 
 * for an input box that takes a number as input. The Slider control can 
 * also easily accommodate a second dimension, providing x,y output for 
 * a selection point chosen from a rectangular region.
 *
 * @module    slider
 * @title     Slider Widget
 * @namespace YAHOO.widget
 * @requires  yahoo,dom,dragdrop,event
 * @optional  animation
 */

/**
 * A DragDrop implementation that can be used as a background for a
 * slider.  It takes a reference to the thumb instance 
 * so it can delegate some of the events to it.  The goal is to make the 
 * thumb jump to the location on the background when the background is 
 * clicked.  
 *
 * @class Slider
 * @extends YAHOO.util.DragDrop
 * @constructor
 * @param {String} id     The id of the element linked to this instance
 * @param {String} sGroup The group of related DragDrop items
 * @param {String} sType  The type of slider (horiz, vert, region)
 */
YAHOO.widget.Slider = function(sElementId, sGroup, oThumb, sType) {
    if (sElementId) {

        /**
         * The type of the slider (horiz, vert, region)
         * @property type
         * @type string
         */
        this.type = sType;

        this.init(sElementId, sGroup, true);

        //this.removeInvalidHandleType("A");

        this.logger = new YAHOO.widget.LogWriter(this.toString());

        var self = this;

        /**
         * Event the fires when the value of the control changes.  If 
         * the control is animated the event will fire every point
         * along the way.
         * @event change
         * @param {int} new
         * @param {int} firstOffset the number of pixels the thumb has moved
         * from its start position. Normal horizontal and vertical sliders will only
         * have the firstOffset.  Regions will have both, the first is the horizontal
         * offset, the second the vertical.
         * @param {int} secondOffset the y offset for region sliders
         */
        this.createEvent("change", this);

        /**
         * Event that fires at the end of a slider thumb move.
         * @event slideStart
         */
        this.createEvent("slideStart", this);

        /**
         * Event that fires at the end of a slider thumb move
         * @event slideEnd
         */
        this.createEvent("slideEnd", this);

        /**
         * A YAHOO.widget.SliderThumb instance that we will use to 
         * reposition the thumb when the background is clicked
         * @property thumb
         * @type YAHOO.widget.SliderThumb
         */
        this.thumb = oThumb;

        // add handler for the handle onchange event
        oThumb.onChange = function() { 
            self.handleThumbChange(); 
        };

        /**
         * Overrides the isTarget property in YAHOO.util.DragDrop
         * @property isTarget
         * @private
         */
        this.isTarget = false;
    
        /**
         * Flag that determines if the thumb will animate when moved
         * @property animate
         * @type boolean
         */
        this.animate = YAHOO.widget.Slider.ANIM_AVAIL;

        /**
         * Set to false to disable a background click thumb move
         * @property backgroundEnabled
         * @type boolean
         */
        this.backgroundEnabled = true;

        /**
         * Adjustment factor for tick animation, the more ticks, the
         * faster the animation (by default)
         * @property tickPause
         * @type int
         */
        this.tickPause = 40;

        /**
         * Enables the arrow, home and end keys, defaults to true.
         * @property enableKeys
         * @type boolean
         */
        this.enableKeys = true;

        /**
         * Specifies the number of pixels the arrow keys will move the slider.
         * Default is 25.
         * @property keyIncrement
         * @type int
         */
        this.keyIncrement = 20;

        /**
         * moveComplete is set to true when the slider has moved to its final
         * destination.  For animated slider, this value can be checked in 
         * the onChange handler to make it possible to execute logic only
         * when the move is complete rather than at all points along the way.
         *
         * @property moveComplete
         * @type Boolean
         */
        this.moveComplete = true;

        /**
         * If animation is configured, specifies the length of the animation
         * in seconds.
         * @property animationDuration
         * @type int
         * @default 0.2
         */
        this.animationDuration = 0.2;

        if (oThumb._isHoriz && oThumb.xTicks && oThumb.xTicks.length) {
            this.tickPause = Math.round(360 / oThumb.xTicks.length);
        } else if (oThumb.yTicks && oThumb.yTicks.length) {
            this.tickPause = Math.round(360 / oThumb.yTicks.length);
        }

        this.logger.log("tickPause: " + this.tickPause);

        // delegate thumb methods
        oThumb.onMouseDown = function () { return self.focus(); };
        //oThumb.b4MouseDown = function () { return self.b4MouseDown(); };
        // oThumb.lock = function() { self.lock(); };
        // oThumb.unlock = function() { self.unlock(); };
        oThumb.onMouseUp = function() { self.thumbMouseUp(); };
        oThumb.onDrag = function() { self.fireEvents(); };
        oThumb.onAvailable = function() { return self.setStartSliderState(); };
    }
};

/**
 * Factory method for creating a horizontal slider
 * @method YAHOO.widget.Slider.getHorizSlider
 * @static
 * @param {String} sBGElId the id of the slider's background element
 * @param {String} sHandleElId the id of the thumb element
 * @param {int} iLeft the number of pixels the element can move left
 * @param {int} iRight the number of pixels the element can move right
 * @param {int} iTickSize optional parameter for specifying that the element 
 * should move a certain number pixels at a time.
 * @return {Slider} a horizontal slider control
 */
YAHOO.widget.Slider.getHorizSlider = 
    function (sBGElId, sHandleElId, iLeft, iRight, iTickSize) {
        return new YAHOO.widget.Slider(sBGElId, sBGElId, 
            new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, 
                               iLeft, iRight, 0, 0, iTickSize), "horiz");
};

/**
 * Factory method for creating a vertical slider
 * @method YAHOO.widget.Slider.getVertSlider
 * @static
 * @param {String} sBGElId the id of the slider's background element
 * @param {String} sHandleElId the id of the thumb element
 * @param {int} iUp the number of pixels the element can move up
 * @param {int} iDown the number of pixels the element can move down
 * @param {int} iTickSize optional parameter for specifying that the element 
 * should move a certain number pixels at a time.
 * @return {Slider} a vertical slider control
 */
YAHOO.widget.Slider.getVertSlider = 
    function (sBGElId, sHandleElId, iUp, iDown, iTickSize) {
        return new YAHOO.widget.Slider(sBGElId, sBGElId, 
            new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, 0, 0, 
                               iUp, iDown, iTickSize), "vert");
};

/**
 * Factory method for creating a slider region like the one in the color
 * picker example
 * @method YAHOO.widget.Slider.getSliderRegion
 * @static
 * @param {String} sBGElId the id of the slider's background element
 * @param {String} sHandleElId the id of the thumb element
 * @param {int} iLeft the number of pixels the element can move left
 * @param {int} iRight the number of pixels the element can move right
 * @param {int} iUp the number of pixels the element can move up
 * @param {int} iDown the number of pixels the element can move down
 * @param {int} iTickSize optional parameter for specifying that the element 
 * should move a certain number pixels at a time.
 * @return {Slider} a slider region control
 */
YAHOO.widget.Slider.getSliderRegion = 
    function (sBGElId, sHandleElId, iLeft, iRight, iUp, iDown, iTickSize) {
        return new YAHOO.widget.Slider(sBGElId, sBGElId, 
            new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, iLeft, iRight, 
                               iUp, iDown, iTickSize), "region");
};

/**
 * By default, animation is available if the animation library is detected.
 * @property YAHOO.widget.Slider.ANIM_AVAIL
 * @static
 * @type boolean
 */
YAHOO.widget.Slider.ANIM_AVAIL = true;

YAHOO.extend(YAHOO.widget.Slider, YAHOO.util.DragDrop, {

    onAvailable: function() {
        var Event = YAHOO.util.Event;
        Event.on(this.id, "keydown",  this.handleKeyDown,  this, true);
        Event.on(this.id, "keypress", this.handleKeyPress, this, true);
    },
 
    handleKeyPress: function(e) {
        if (this.enableKeys) {
            var Event = YAHOO.util.Event;
            var kc = Event.getCharCode(e);
            switch (kc) {
                case 0x25: // left
                case 0x26: // up
                case 0x27: // right
                case 0x28: // down
                case 0x24: // home
                case 0x23: // end
                    Event.preventDefault(e);
                    break;
                default:
            }
        }
   },

    handleKeyDown: function(e) {
        if (this.enableKeys) {
            var Event = YAHOO.util.Event;

            var kc = Event.getCharCode(e), t=this.thumb;
            var h=this.getXValue(),v=this.getYValue();

            var horiz = false;
            var changeValue = true;
            switch (kc) {

                // left
                case 0x25: h -= this.keyIncrement; break;

                // up
                case 0x26: v -= this.keyIncrement; break;

                // right
                case 0x27: h += this.keyIncrement; break;

                // down
                case 0x28: v += this.keyIncrement; break;

                // home
                case 0x24: h = t.leftConstraint;    
                           v = t.topConstraint;    
                           break;

                // end
                case 0x23: h = t.rightConstraint; 
                           v = t.bottomConstraint;    
                           break;

                default:   changeValue = false;
            }

            if (changeValue) {
                if (t._isRegion) {
                    this.setRegionValue(h, v, true);
                } else {
                    var newVal = (t._isHoriz) ? h : v;
                    this.setValue(newVal, true);
                }
                Event.stopEvent(e);
            }

        }
    },

    /**
     * Initialization that sets up the value offsets once the elements are ready
     * @method setSliderStartState
     */
    setStartSliderState: function() {

        this.logger.log("Fixing state");

        this.setThumbCenterPoint();

        /**
         * The basline position of the background element, used
         * to determine if the background has moved since the last
         * operation.
         * @property baselinePos
         * @type [int, int]
         */
        this.baselinePos = YAHOO.util.Dom.getXY(this.getEl());

        this.thumb.startOffset = this.thumb.getOffsetFromParent(this.baselinePos);

        if (this.thumb._isRegion) {
            if (this.deferredSetRegionValue) {
                this.setRegionValue.apply(this, this.deferredSetRegionValue, true);
                this.deferredSetRegionValue = null;
            } else {
                this.setRegionValue(0, 0, true);
            }
        } else {
            if (this.deferredSetValue) {
                this.setValue.apply(this, this.deferredSetValue, true);
                this.deferredSetValue = null;
            } else {
                this.setValue(0, true, true);
            }
        }
    },

    /**
     * When the thumb is available, we cache the centerpoint of the element so
     * we can position the element correctly when the background is clicked
     * @method setThumbCenterPoint
     */
    setThumbCenterPoint: function() {

        var el = this.thumb.getEl();

        if (el) {
            /**
             * The center of the slider element is stored so we can position 
             * place it in the correct position when the background is clicked
             * @property thumbCenterPoint
             * @type {"x": int, "y": int}
             */
            this.thumbCenterPoint = { 
                    x: parseInt(el.offsetWidth/2, 10), 
                    y: parseInt(el.offsetHeight/2, 10) 
            };
        }

    },

    /**
     * Locks the slider, overrides YAHOO.util.DragDrop
     * @method lock
     */
    lock: function() {
        this.logger.log("locking");
        this.thumb.lock();
        this.locked = true;
    },

    /**
     * Unlocks the slider, overrides YAHOO.util.DragDrop
     * @method unlock
     */
    unlock: function() {
        this.logger.log("unlocking");
        this.thumb.unlock();
        this.locked = false;
    },

    /**
     * Handles mouseup event on the slider background
     * @method thumbMouseUp
     * @private
     */
    thumbMouseUp: function() {
        this.logger.log("bg mouseup");
        if (!this.isLocked() && !this.moveComplete) {
            this.endMove();
        }

    },

    /**
     * Returns a reference to this slider's thumb
     * @method getThumb
     * @return {SliderThumb} this slider's thumb
     */
    getThumb: function() {
        return this.thumb;
    },

    /**
     * Try to focus the element when clicked so we can add
     * accessibility features
     * @method focus
     * @private
     */
    focus: function() {
        this.logger.log("focus");

        // Focus the background element if possible
        var el = this.getEl();

        if (el.focus) {
            try {
                el.focus();
            } catch(e) {
                // Prevent permission denied unhandled exception in FF that can
                // happen when setting focus while another element is handling
                // the blur.  @TODO this is still writing to the error log 
                // (unhandled error) in FF1.5 with strict error checking on.
            }
        }

        this.verifyOffset();

        if (this.isLocked()) {
            return false;
        } else {
            this.onSlideStart();
            return true;
        }
    },

    /**
     * Event that fires when the value of the slider has changed
     * @method onChange
     * @param {int} firstOffset the number of pixels the thumb has moved
     * from its start position. Normal horizontal and vertical sliders will only
     * have the firstOffset.  Regions will have both, the first is the horizontal
     * offset, the second the vertical.
     * @param {int} secondOffset the y offset for region sliders
     * @deprecated use instance.subscribe("change") instead
     */
    onChange: function (firstOffset, secondOffset) { 
        /* override me */ 
        this.logger.log("onChange: " + firstOffset + ", " + secondOffset);
    },

    /**
     * Event that fires when the at the beginning of the slider thumb move
     * @method onSlideStart
     * @deprecated use instance.subscribe("slideStart") instead
     */
    onSlideStart: function () { 
        /* override me */ 
        this.logger.log("onSlideStart");
    },

    /**
     * Event that fires at the end of a slider thumb move
     * @method onSliderEnd
     * @deprecated use instance.subscribe("slideEnd") instead
     */
    onSlideEnd: function () { 
        /* override me */ 
        this.logger.log("onSlideEnd");
    },

    /**
     * Returns the slider's thumb offset from the start position
     * @method getValue
     * @return {int} the current value
     */
    getValue: function () { 
        return this.thumb.getValue();
    },

    /**
     * Returns the slider's thumb X offset from the start position
     * @method getXValue
     * @return {int} the current horizontal offset
     */
    getXValue: function () { 
        return this.thumb.getXValue();
    },

    /**
     * Returns the slider's thumb Y offset from the start position
     * @method getYValue
     * @return {int} the current vertical offset
     */
    getYValue: function () { 
        return this.thumb.getYValue();
    },

    /**
     * Internal handler for the slider thumb's onChange event
     * @method handleThumbChange
     * @private
     */
    handleThumbChange: function () { 
        var t = this.thumb;
        if (t._isRegion) {
            t.onChange(t.getXValue(), t.getYValue());
            this.fireEvent("change", { x: t.getXValue(), y: t.getYValue() } );
        } else {
            t.onChange(t.getValue());
            this.fireEvent("change", t.getValue());
        }

    },

    /**
     * Provides a way to set the value of the slider in code.
     * @method setValue
     * @param {int} newOffset the number of pixels the thumb should be
     * positioned away from the initial start point 
     * @param {boolean} skipAnim set to true to disable the animation
     * for this move action (but not others).
     * @param {boolean} force ignore the locked setting and set value anyway
     * @return {boolean} true if the move was performed, false if it failed
     */
    setValue: function(newOffset, skipAnim, force) {
        this.logger.log("setValue " + newOffset);

        if (!this.thumb.available) {
            this.logger.log("defer setValue until after onAvailble");
            this.deferredSetValue = arguments;
            return false;
        }

        if (this.isLocked() && !force) {
            this.logger.log("Can't set the value, the control is locked");
            return false;
        }

        if ( isNaN(newOffset) ) {
            this.logger.log("setValue, Illegal argument: " + newOffset);
            return false;
        }

        var t = this.thumb;
        var newX, newY;
        this.verifyOffset();
        if (t._isRegion) {
            return false;
        } else if (t._isHoriz) {
            this.onSlideStart();
            // this.fireEvent("slideStart");
            newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
            this.moveThumb(newX, t.initPageY, skipAnim);
        } else {
            this.onSlideStart();
            // this.fireEvent("slideStart");
            newY = t.initPageY + newOffset + this.thumbCenterPoint.y;
            this.moveThumb(t.initPageX, newY, skipAnim);
        }

        return true;
    },

    /**
     * Provides a way to set the value of the region slider in code.
     * @method setRegionValue
     * @param {int} newOffset the number of pixels the thumb should be
     * positioned away from the initial start point (x axis for region)
     * @param {int} newOffset2 the number of pixels the thumb should be
     * positioned away from the initial start point (y axis for region)
     * @param {boolean} skipAnim set to true to disable the animation
     * for this move action (but not others).
     * @param {boolean} force ignore the locked setting and set value anyway
     * @return {boolean} true if the move was performed, false if it failed
     */
    setRegionValue: function(newOffset, newOffset2, skipAnim) {

        if (!this.thumb.available) {
            this.logger.log("defer setRegionValue until after onAvailble");
            this.deferredSetRegionValue = arguments;
            return false;
        }

        if (this.isLocked() && !force) {
            this.logger.log("Can't set the value, the control is locked");
            return false;
        }

        if ( isNaN(newOffset) ) {
            this.logger.log("setRegionValue, Illegal argument: " + newOffset);
            return false;
        }

        var t = this.thumb;
        if (t._isRegion) {
            this.onSlideStart();
            var newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
            var newY = t.initPageY + newOffset2 + this.thumbCenterPoint.y;
            this.moveThumb(newX, newY, skipAnim);
            return true;
        }

        return false;

    },

    /**
     * Checks the background position element position.  If it has moved from the
     * baseline position, the constraints for the thumb are reset
     * @method verifyOffset
     * @return {boolean} True if the offset is the same as the baseline.
     */
    verifyOffset: function() {

        var newPos = YAHOO.util.Dom.getXY(this.getEl());
        this.logger.log("newPos: " + newPos);

        if (newPos[0] != this.baselinePos[0] || newPos[1] != this.baselinePos[1]) {
            this.logger.log("background moved, resetting constraints");
            this.thumb.resetConstraints();
            this.baselinePos = newPos;
            return false;
        }

        return true;
    },

    /**
     * Move the associated slider moved to a timeout to try to get around the 
     * mousedown stealing moz does when I move the slider element between the 
     * cursor and the background during the mouseup event
     * @method moveThumb
     * @param {int} x the X coordinate of the click
     * @param {int} y the Y coordinate of the click
     * @param {boolean} skipAnim don't animate if the move happend onDrag
     * @private
     */
    moveThumb: function(x, y, skipAnim) {

        // this.logger.log("move thumb", "warn");

        var t = this.thumb;
        var self = this;

        if (!t.available) {
            this.logger.log("thumb is not available yet, aborting move");
            return;
        }

        this.logger.log("move thumb, x: "  + x + ", y: " + y);

        // this.verifyOffset();

        t.setDelta(this.thumbCenterPoint.x, this.thumbCenterPoint.y);

        var _p = t.getTargetCoord(x, y);
        var p = [_p.x, _p.y];


        this.fireEvent("slideStart");

        if (this.animate && YAHOO.widget.Slider.ANIM_AVAIL && t._graduated && !skipAnim) {
            this.logger.log("graduated");
            // this.thumb._animating = true;
            this.lock();
            
            setTimeout( function() { self.moveOneTick(p); }, this.tickPause );

        } else if (this.animate && YAHOO.widget.Slider.ANIM_AVAIL && !skipAnim) {
            this.logger.log("animating to " + p);

            // this.thumb._animating = true;
            this.lock();

            var oAnim = new YAHOO.util.Motion( 
                    t.id, { points: { to: p } }, 
                    this.animationDuration, 
                    YAHOO.util.Easing.easeOut );

            oAnim.onComplete.subscribe( function() { self.endMove(); } );
            oAnim.animate();
        } else {
            t.setDragElPos(x, y);
            // this.fireEvents();
            this.endMove();
        }
    },

    /**
     * Move the slider one tick mark towards its final coordinate.  Used
     * for the animation when tick marks are defined
     * @method moveOneTick
     * @param {int[]} the destination coordinate
     * @private
     */
    moveOneTick: function(finalCoord) {

        var t = this.thumb;
        var curCoord = YAHOO.util.Dom.getXY(t.getEl());
        var tmp;

        // var thresh = Math.min(t.tickSize + (Math.floor(t.tickSize/2)), 10);
        // var thresh = 10;
        // var thresh = t.tickSize + (Math.floor(t.tickSize/2));

        var nextCoord = null;

        if (t._isRegion) {
            nextCoord = this._getNextX(curCoord, finalCoord);
            var tmpX = (nextCoord) ? nextCoord[0] : curCoord[0];
            nextCoord = this._getNextY([tmpX, curCoord[1]], finalCoord);

        } else if (t._isHoriz) {
            nextCoord = this._getNextX(curCoord, finalCoord);
        } else {
            nextCoord = this._getNextY(curCoord, finalCoord);
        }

        this.logger.log("moveOneTick: " + 
                " finalCoord: " + finalCoord +
                " curCoord: " + curCoord +
                " nextCoord: " + nextCoord);

        if (nextCoord) {

            // move to the next coord
            // YAHOO.util.Dom.setXY(t.getEl(), nextCoord);

            // var el = t.getEl();
            // YAHOO.util.Dom.setStyle(el, "left", (nextCoord[0] + this.thumb.deltaSetXY[0]) + "px");
            // YAHOO.util.Dom.setStyle(el, "top",  (nextCoord[1] + this.thumb.deltaSetXY[1]) + "px");

            this.thumb.alignElWithMouse(t.getEl(), nextCoord[0], nextCoord[1]);
            
            // check if we are in the final position, if not make a recursive call
            if (!(nextCoord[0] == finalCoord[0] && nextCoord[1] == finalCoord[1])) {
                var self = this;
                setTimeout(function() { self.moveOneTick(finalCoord); }, 
                        this.tickPause);
            } else {
                this.endMove();
            }
        } else {
            this.endMove();
        }

        //this.tickPause = Math.round(this.tickPause/2);
    },

    /**
     * Returns the next X tick value based on the current coord and the target coord.
     * @method _getNextX
     * @private
     */
    _getNextX: function(curCoord, finalCoord) {
        this.logger.log("getNextX: " + curCoord + ", " + finalCoord);
        var t = this.thumb;
        var thresh;
        var tmp = [];
        var nextCoord = null;
        if (curCoord[0] > finalCoord[0]) {
            thresh = t.tickSize - this.thumbCenterPoint.x;
            tmp = t.getTargetCoord( curCoord[0] - thresh, curCoord[1] );
            nextCoord = [tmp.x, tmp.y];
        } else if (curCoord[0] < finalCoord[0]) {
            thresh = t.tickSize + this.thumbCenterPoint.x;
            tmp = t.getTargetCoord( curCoord[0] + thresh, curCoord[1] );
            nextCoord = [tmp.x, tmp.y];
        } else {
            // equal, do nothing
        }

        return nextCoord;
    },

    /**
     * Returns the next Y tick value based on the current coord and the target coord.
     * @method _getNextY
     * @private
     */
    _getNextY: function(curCoord, finalCoord) {
        var t = this.thumb;
        var thresh;
        var tmp = [];
        var nextCoord = null;

        if (curCoord[1] > finalCoord[1]) {
            thresh = t.tickSize - this.thumbCenterPoint.y;
            tmp = t.getTargetCoord( curCoord[0], curCoord[1] - thresh );
            nextCoord = [tmp.x, tmp.y];
        } else if (curCoord[1] < finalCoord[1]) {
            thresh = t.tickSize + this.thumbCenterPoint.y;
            tmp = t.getTargetCoord( curCoord[0], curCoord[1] + thresh );
            nextCoord = [tmp.x, tmp.y];
        } else {
            // equal, do nothing
        }

        return nextCoord;
    },

    /**
     * Resets the constraints before moving the thumb.
     * @method b4MouseDown
     * @private
     */
    b4MouseDown: function(e) {
        this.thumb.autoOffset();
        this.thumb.resetConstraints();
    },


    /**
     * Handles the mousedown event for the slider background
     * @method onMouseDown
     * @private
     */
    onMouseDown: function(e) {
        // this.resetConstraints(true);
        // this.thumb.resetConstraints(true);

        if (! this.isLocked() && this.backgroundEnabled) {
            var x = YAHOO.util.Event.getPageX(e);
            var y = YAHOO.util.Event.getPageY(e);
            this.logger.log("bg mousedown: " + x + "," + y);

            this.focus();
            this.moveThumb(x, y);
        }
        
    },

    /**
     * Handles the onDrag event for the slider background
     * @method onDrag
     * @private
     */
    onDrag: function(e) {
        if (! this.isLocked()) {
            var x = YAHOO.util.Event.getPageX(e);
            var y = YAHOO.util.Event.getPageY(e);
            this.moveThumb(x, y, true);
        }
    },

    /**
     * Fired when the slider movement ends
     * @method endMove
     * @private
     */
    endMove: function () {
        // this._animating = false;
        this.unlock();
        this.moveComplete = true;
        this.fireEvents();
    },

    /**
     * Fires the change event if the value has been changed.  Ignored if we are in
     * the middle of an animation as the event will fire when the animation is
     * complete
     * @method fireEvents
     * @private
     */
    fireEvents: function () {

        var t = this.thumb;
        // this.logger.log("FireEvents: " + t._isRegion);

        t.cachePosition();

        if (! this.isLocked()) {
            if (t._isRegion) {
                this.logger.log("region");
                var newX = t.getXValue();
                var newY = t.getYValue();

                if (newX != this.previousX || newY != this.previousY) {
                    // this.logger.log("Firing onchange");
                    this.onChange(newX, newY);
                    this.fireEvent("change", { x: newX, y: newY });
                }

                this.previousX = newX;
                this.previousY = newY;

            } else {
                var newVal = t.getValue();
                if (newVal != this.previousVal) {
                    this.logger.log("Firing onchange: " + newVal);
                    this.onChange( newVal );
                    this.fireEvent("change", newVal);
                }
                this.previousVal = newVal;
            }

            if (this.moveComplete) {
                this.onSlideEnd();
                this.fireEvent("slideEnd");
                this.moveComplete = false;
            }

        }
    },

    /**
     * Slider toString
     * @method toString
     * @return {string} string representation of the instance
     */
    toString: function () { 
        return ("Slider (" + this.type +") " + this.id);
    }

});

YAHOO.augment(YAHOO.widget.Slider, YAHOO.util.EventProvider);

Copyright © 2006 Yahoo! Inc. All rights reserved.