backBoth
Number
backBoth
(
t
,
b
,
c
,
d
,
s
)
Backtracks slightly, then reverses direction, overshoots end,
then reverses and comes back to end.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
s <Number>
Overshoot (optional)
- Returns:
Number
- The computed value for the current animation frame
backIn
Number
backIn
(
t
,
b
,
c
,
d
,
s
)
Backtracks slightly, then reverses direction and moves to end.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
s <Number>
Overshoot (optional)
- Returns:
Number
- The computed value for the current animation frame
backOut
Number
backOut
(
t
,
b
,
c
,
d
,
s
)
Overshoots end, then reverses and comes back to end.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
s <Number>
Overshoot (optional)
- Returns:
Number
- The computed value for the current animation frame
bounceBoth
Number
bounceBoth
(
t
,
b
,
c
,
d
)
Bounces off start and end.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
bounceIn
Number
bounceIn
(
t
,
b
,
c
,
d
)
Bounce off of start.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
bounceOut
Number
bounceOut
(
t
,
b
,
c
,
d
)
Bounces off end.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeBoth
Number
easeBoth
(
t
,
b
,
c
,
d
)
Begins slowly and decelerates towards end. (quadratic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeBothStrong
Number
easeBothStrong
(
t
,
b
,
c
,
d
)
Begins slowly and decelerates towards end. (quartic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeIn
Number
easeIn
(
t
,
b
,
c
,
d
)
Begins slowly and accelerates towards end. (quadratic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeInStrong
Number
easeInStrong
(
t
,
b
,
c
,
d
)
Begins slowly and accelerates towards end. (quartic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeNone
Number
easeNone
(
t
,
b
,
c
,
d
)
Uniform speed between points.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeOut
Number
easeOut
(
t
,
b
,
c
,
d
)
Begins quickly and decelerates towards end. (quadratic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
easeOutStrong
Number
easeOutStrong
(
t
,
b
,
c
,
d
)
Begins quickly and decelerates towards end. (quartic)
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation
- Returns:
Number
- The computed value for the current animation frame
elasticBoth
Number
elasticBoth
(
t
,
b
,
c
,
d
,
p
)
Snap both elastic effect.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
p <Number>
Period (optional)
- Returns:
Number
- The computed value for the current animation frame
elasticIn
Number
elasticIn
(
t
,
b
,
c
,
d
,
p
)
Snap in elastic effect.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
p <Number>
Period (optional)
- Returns:
Number
- The computed value for the current animation frame
elasticOut
Number
elasticOut
(
t
,
b
,
c
,
d
,
p
)
Snap out elastic effect.
- Parameters:
-
t <Number>
Time value used to compute current value -
b <Number>
Starting value -
c <Number>
Delta between start and end values -
d <Number>
Total length of animation -
p <Number>
Period (optional)
- Returns:
Number
- The computed value for the current animation frame